Light 'Mechs are those that weigh between 20 and 35 tons. Clan: ACH with 6 LMG and 3 HML. I think the 1b would have been a better choice. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. after wave three lets not have more ecm mechs. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. Reality doesn't care about theory and lower arm actuators. Every forum post, reddit post or video I can find that lists the top hero mechs in the game includes the mighty Sleipnir at or near the top of the list. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. The Clans have ripped a page from the. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. I made this build back when piranhas were first released and our group has been using it ever since. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. None of the mechs have jump jets. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. tons) are very versatile, the workhorses of most armies. cfg and tuning. The heat build-up from firing until full jam bar is about 80%. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. Quite the support mech but not an agile flanker like the others. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. . too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. Standard should be 10 seconds. However, it is one of the few mechs in the game that can use ECM, Stealth armor, jump jets, and still has enough different hardpoints to let you build a lot of different variations. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. I like the information warfare. Edited by Asmosis, 04 December 2012 - 06:17 AM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Yeah, driving assaults in MWO is not a good idea. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. All depends on how PGI will deal with MASC. One set of their side torsos gets a big armor buff, which is what I run. The game's balance aims towards that all mechs can have the same impact on a match. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. ). I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. Started by Love in an Annihilator. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. . #2. Kit Fox Purifier for the high shoulder energy hardpoints. Member. technically, and judging by hero raven lore, it should be unavailable outside those sectors save a single hero mech raven chassis picked up by the fedsun forces. We're getting 2 more ecm mechs. I grew up on the the table top game and of course loved it. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. Therefore the best support mechs are the mechs that output the best damage. Giving it to mechs with more energy slots is better and more balanced in my opinion. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Split Ecm Mechs Evenly Between Teams. Most missile mechs do have lasers and/or bal hard points. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. . Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. UAVs can not counter your ECM while stealth is active. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. MechSpecs is a community for every level of MechWarrior Online fan. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. One side rushes the other and average games last about 6 mins that way. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. I use this site to find my ECM. It also will cancel one enemy mech ECM within 120m. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. what they said hellbringer is the best ECM capable. No. MWO ECM is the closest thing there was to that. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. 3) Other symbols Target This enemy mech is marked by TAG from a team. Its more of the mobile/supportive peaker. Even for those who. It's better to invest those points. The disadvantage would be a greater diversity of mech builds that include ECM. 3) Reduce the radar range of ECM. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. I don't know if there is a "best" Mech for ECM, but there are decent choices. . They help and as long as there isn't a lot of enemy ECM are pretty effective. These light mechs are far too powerfull compared to other light mechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Ecm mechs can't get a decent weapon loadout. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. . The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. No longer partially counters ECM. 86%. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. You can say what you want, but the IS has worst mechs with ECM than the Clans. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. ECM: +75% stealth. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. Rookie. Only a uav would counter the wolf pack of ecms. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. . BAP can also detect ANY mech within 120m regardless of its stealth bonus. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. Bap has about 150m depending on the mech's. As all proper lights these are pretty hard to play. Also has omni-pods that allow you to switch out hard points and mount different weapons. You could also run 2 HLLs and 4 ERMeds on a nova. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. It is very mobile mech. You don't really get much better or effective than that. The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. It will be hot with 2x ERPPC. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Meh, trip-light PPCs are better than an ER. Description. The mere fact that you can change your omnipods, so that you can adjust your hardpoint to tailor your build, gives Clans more effective builds per chaises. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons!MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 1. Maybe the plan is to wait until clans? According to Sarna. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. Hang near the big guys and keep your lasers on CD. We definitely need more ECM ‘Mech's in Faction Play. Laservomit (BLC) new! LE300. So the goal is to create a counter to light ECM mechs. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. I am not certain but I believe if your target is being protected by an active ECM that doubles time to target info and missile lock times. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. . Black Lanner Bellonarius. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. Thunderbolt. Otherwise remains the same. Other BAP features gets overridden by the active ECM. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. clicking armor arrows now selects the text input to better indicate that armor can be typed in. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. No longer grants stealth to nearby. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). list of ecm mechs? started by xeven, apr 13 2013. I hesitated to give recommendations, because. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). So like I just wanna know, will there be any new ECM. Hellbringer's the top heavy ECM mech if you ask me. Otherwise remains the same. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. Plus maybe unvavorable weapon slots. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. 2. A scouting mech is generally one with some decent speed and maneuverability. You cannot target individuals under it out of. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. 514. That being said there are tons of good light 'Mechs. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Link left side, link right side, 3 for stagger fire and alpha key for go hot. 6) You are not always the scout. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. At least to me. In Battletech a "support mech" is a long-range weapons platform. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. 222. ECM is meant to slow down locks. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. Please dont give ecm to mechs with 2 or more rocket slots. Let's try to keep focus here. All the trial mechs don't really fit in with game play at the high ELO. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. It was more varied and interesting,. Maybe not the best mech to start with clan mechs. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. The line gets stretched from other mechs getting ahead of them selves. Its just been one and its been happening for awhile it seems. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Its a fun build. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. If team A's scout gets close in to Team B's units. What is an efficien. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. SUPPORT; PLAY FOR FREE; TRAINING GROUNDS; DEVELOPERS' CORNER; MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. Instead, each mech has a jump jet capacity which. Bane is a MG/laser mech and 2D is an SRM-carrier. Other light mechs are useless against these 2 ecm mechs. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Visit [ mechs ] to explore the. When you needed 3 salvos to kill Pirahna, nowadays you need 5. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. ECM Disrupt stops enemy mechs from getting the little red dorito over you. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Opposed to 90% of players who use default settings and see about 400 meters thanks to. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Power creep is rough in a F2P game. 55 tonner that can mount 2 MRM30s with jumps and ECM. A bit outdated, though. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). 19%] - View) Percentage of vote. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Edited by Egomane,. They often serve as Scout 'Mechs or Striker Roles. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Selecting a 'Mech with the proper hardpoint configuration. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Wow, this went off-topic fairly. The LCT-PB "Pirate's Bane" is a Hero Mech. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. 5 heat/s while active. MechWarrior Online. This is face time mechs like the Catapult can't afford. Those mechs have less room for actual weaponry, armor and munition. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. No longer counters ECM. See full list on mwo. Night gyr especially. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. Many of the most famous and popular designs are heavy 'Mechs. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. This is why the more mechs you have, the more effective AMS is. King Crab KGC. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Despite their small size they can be quite formidable having a small profile and being fast. CarloArmato Professional Potato Carrier. smurfy-net. Sep 17, 2021 @ 8:04pm "This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. )". It's the fastest clan light with all the xl options. Especially on Mechs sub 50 tonnes where. MWO - CryEngine Variables values set by. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Use it to find the enemy mechs before they find your friends, spot for missiles, and to flank/screen/harass. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I mostly use my Viper "Medusa" for this role. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. At least to me. Raven-3L does well with ECM in a variety of builds. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. With a proper heat profile, you will disapate heat slowly on cold maps. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. You need to get a counter-ECM on the target. Yeah, driving assaults in MWO is not a good idea. Along with the Battlemaster, which also mounted Command Consoles in. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. Instead Of Nerfing Ecm. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). The only "downside" is the reduced space but honestly I hardly even notice it. Not sure what to go for in the ECM mech line up. Posted 04 December 2012 - 03:09 PM. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. Edited by cSand, 08 March 2015 - 09:04 AM. is faster, and it's payload and firepower aren't bad, even with ECM. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. tons) are still versatile, but generally with bigger and heavier weapon payloads. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. The November Update is here! This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech,. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. I have had a lot of trouble getting my Archer-5W to work. 4LPPCs, stealth and heat sinks. Lights avoid mechs with streaks. Thats why it feel like theres no radar right now. This works ridiculously well against static targets, think turrets. You don't even need Double Heatsinks for it. scr is capable of that. I have to revoke my correction. Occasionally (18 votes [5. Mechs that do ballistics well. MPL skirmish w/ECM. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. There is a Phoenix Hawk variant and a Cataphract variant that has masc too. Test it with a pal in training room and you will see. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. I like the Shadow Cat, it is effective and fun to play, but this mech is. 1ncehost • 2 yr. NEED MORE CLAN ASSAULT MECHS!. Edited by El Bandito, 17 September 2014 - 08:45 PM. 0:00 / 1:13:33. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Theory is really nice on paper. Competitive Mech Buying Guide. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. But just like. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. 2 Mechs with AMS = 240 missiles hit = 26. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. holy shit, this thing is awesome. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). when I found MWO I had to play it. Other strong contenders are the blood asp, and the night gyr. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Works other way too. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. And the occasional PPC hit i guess. It is very mobile mech. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Member. Firepower and durability are lacking, but speed and agility is second to none. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. MechSpecs is a community for every level of MechWarrior Online fan. Clearly ECM is an hot topic inside PGI and in the community but it has to be addressed before throwing balance off even more. One heat sink if you feel the ammo doesnt run out. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. Otherwise remains the same. I also do well with a 4 HML ECM Ice Ferret. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. counter = none This would make a huge difference in playing with ecm. Even for those who have play. The reason is simple. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Posted 07 November 2015 - 06:40 AM. What you SHOULD do to ECM, is make it delay the appearance of the dorito. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. 15. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive.